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NEWS | ABOUT | PROGRAMMING | MASTER THESIS | CV | FUN | PHOTOS | LINKS | Saturday, 12-Oct-2024 00:19:45 MET_DST |
DEMOS | ESCAPE | GAMES | TEXTS | TOOLS | TRAINERS | |
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Authors |
Patrick Ilmander and Ingemar Henriksson
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General Information |
E.S.C.A.P.E. (Eat Sleep Cola And Pizza Engine) is a graphics engine, with
focus on realtime 3d. It provides a
platform independent API for a lot of systems and graphic hardwares. Has a clear modular design. All objects, cameras, splines... are unlimited in terms of unlimited memory. Hasn't been under development since 1999, due to lack of time. |
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Detailed Information |
Coded in C / x86 asm. I actually ported it from C++ to C to be compatible with older systems =) Optional 32bit z-buffer or z-sorting. All graphics works internally with 32bit. Scene Totally dynamic, contains of the following: Cameras Camera is of Position->Target position type. Objects Lights
Mirrors and TVs Lensflares Best looking Lensflares I've ever seen =) Requires z-buffer. Materials w/wo z-buffering
All polygon drawers uses subpixel/subtexel accuracy. PARTICLE SYSTEM Requires z-buffer to work with the other 3d objects. Supported particle types
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| Screenshots |
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Date | Description | ||||
1999-02-?? |
Due to request I've put up some screenshots. The screenshots are quite old and outdated, but
are the only ones I have. Miscellaneous old screenshots (autumn 1998?). May take a while to load page. |
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